There is quite a bit of information on the 9000 but very little on the 5000. Presence that you're looking for in a surround bar. It doesĭecide full 5.1 surround sound and it's going to give you that back Their own class-D amplifier channel: 5 mids and 3 tweeters. Inside, it's driven by 8 independent drivers - each with ![]() AndĪll that was form an 8" down-firing wireless sub that comes with the The vocals kicked in there was great clarity. Surround bars are great for is that they are thin, you can install themĮasily and you immediately have that vast improvement. It has that richness to it - you've got a The first thing I noticed was that the guitarĪctually sounds like a guitar. What they queued up for us was James Taylor, a live concert. In fact, we got a chance to see two new audio soundīars, the Surround Bar 5000 IHT and 9000 IHT. We listened to the 9000 IHT ("Instant Home Theater") Polk Surround Bar in Polk's demonstration Polk has, traditionally, gone with the latter solution for their surround bars. You can either bounce the sound off existing walls or you can shift the phase of the drivers so "trick" the listener's ear into thinking the sound is coming from somewhere other than directly in front of them. They not only seek to increase the sound quality over the stock, display speakers but also to provide a surround sound experience without the need for placing speakers all around the room. Surround bars, on the other hand, are a completely different animal. Terrible wouldn't be too harsh when describing the sound quality. ![]() If you've ever really listened to the speakers in newer flat panel displays, you understand how much help they actually need. Think of them as upgrades to the speakers that came with your display. Sound bars are designed simply to provide a better two (or sometimes three) channel experience. As many of you are probably aware, there are two flavors of "bar" speakers - Sound and Surround.
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![]() metadata_writer_for_image_classifier.py \ Types of models here: Image classification You can find examples on how the metadata should be populated for different Examples Note: The export directory specified has to exist before you run the script itĭoes not get created as part of the process. Quantization and dequantization processing is always encapsulated. Normalization and quantization parameters when applicable.Ĭan handle normalization for you if you set up NormalizationOptions in But in general, you should always process the data according to the It is fine to do so when the pixel values are in the range of When processing image data for uint8 models, normalization and quantization are In terms of preprocessing and post-processing, normalization and quantizationĪre two independent steps. Optionally, activations for both storage and computation. Is a technique that allows for reduced precision representations of weights and Goal of normalization is to change the values to a common scale, withoutĭistorting differences in the ranges of values. Normalization is a common data preprocessing technique in machine learning. Normalization and quantization parameters May apply corresponding pre/post processing automatically to the object. The TensorFlow Lite Android code generator The file type and where the file is attached to (i.e. The associated file information can be recorded in the metadata. Pack metadata and associated files into the model Is compatible with existing TFLite framework and Interpreter. This new model format keeps using the same file extension. The new TensorFlow Lite model becomes a zip file that containsīoth the model and the associated files. The associated files can now be bundled with the model through the metadata ![]() Without the associated files (if there are), a model will not function well. IDs classification models may have label files that indicate object categories. Natural language models usually have vocab files that map word pieces to word TensorFlow Lite models may come with different associated files. Bounding box - Rectangular shape bounding boxes.Image - Metadata currently supports RGB and greyscale images.Feature - Numbers which are unsigned integers or float32.The following or a combination of the following, it is supported by TensorFlow The model functionally does, as long as the input and output types consists of Model types in mind but rather input and output types. TensorFlow Lite metadata for input and output are not designed with specific SubGraphMetadata.name and scription, when displaying Will use ModelMetadata.name and scription, instead of Since TensorFlow Lite only supports single subgraph at this point, the Output information - Description of the output and post-processing.Input information - Description of the inputs and pre-processing.Model information - Overall description of the model as well as items. ![]() There are three parts to the model metadata in the Adding metadata using Flatbuffers Python API Note: to create metadata for the popular ML tasks supported in TensorFlow Lite metadata tooling supports Python 3. There is a detailed guide on how toĪfter setup the Python programming environment, you will need to installĪdditional tooling: pip install tflite-support Setup the metadata toolsīefore adding metadata to your model, you will need to a Python programmingĮnvironment setup for running TensorFlow. See the instruction below about how to populate, visualize, and read metadata. TFLite Interpreter can consume the new file format in the same way as before. These files are concatenated to the end of the original model file as a ZIP Some models may come with associated files, As shown in Figure 1, it is stored in the TFLite model with metadata and associated files.įile. machine readable parts that can be leveraged by code generators, such as the.human readable parts which convey the best practice when using the model,.Metadata is an important source of knowledge about what the model does and its ![]() TensorFlow Lite metadata provides a standard for model descriptions. ![]() You have my blessing and support, and I will read what you write. Mailing List & Get the Morning Writing Challenge Tips & Tricks November 2nd to November 6th 5 Days to Write EARLY & Kickstart Your Morning Writing Habit. THE 21-DAY WRITING CHALLENGE IS UNDERWAY Participate in Inkwells Annual Writing Challenge The challenge begins Sunday, November 5th. The key differences between Camp NaNoWriMo and our November writing challenge are that during Camp, you can set your own word-count goal (you’re not. If you choose to be inspired by this challenge, create your own Master List post and link it as a response. Camp NaNoWriMo is your next, great writing adventure This month-long writing challenge takes place every April and July, and offers you the flexibility to try something new with your writing. I’ll link my articles below in a Master List, as they are published. I have started working on this already, and have mapped out my 30 topics. *If I succeed this year, I might create a list of prompts for next year, in case anyone else is interested in taking up this challenge. Its flagship program is an annual, international creative writing event in which participants attempt to write a 50,000-word manuscript during the month of November. And there are no formal rules, like 'write 50,000 words in 30 days. You do not need to become a member of a site or organization. How I am choosing to approach it is this: I’ve found 5–6 publications that I like, and I will write according to their submission guidelines and preferred content. National Novel Writing Month (often shortened to NaNoWriMo / n n o r a m o /) is a U.S.-based nonprofit organization that promotes creative writing around the world. The Write Nonfiction in November (WNFIN) Challenge, which is also known as National Nonfiction Writing Month (NaNonFiWriMo), is an informal, personal challenge. 30 articles in 30 days, no defined word limit, no prompts given*. So instead, I am creating the #AMediumNovember challenge. Those simply looking for something to do are able to brush off their loss to this behemoth, but even serious, hard-working writers fail under these unreasonable expectations, and beat themselves up. ![]() It’s quite telling that every year, this challenge’s success rate is between 11 and 19% ( source). It is about 2000 words and it took me 4 days to write and re-write it. October: choicesmonthlychallenge Prompts coming soon November: host found. If you think that is easy, try reading this article I wrote about depression. Choices Monthly Challenge Hosted by: lovealexhunt : All 2022 Monthly. In his newsletter, CJ Chilvers reminded me that he was going to be writing every day for the month of November on the topic of anxiety. ![]() You have 30 days to write a 50,000 word novel. If this is supposed to be the premier writing challenge to get people like me off our butts and start being productive, it’s no wonder we languish in blank sheet hell and shudder under blankets cradling cups of coffee hoping they will drive the cold from our tired bones.įor those not familiar with #NaNoWriMo, the premise is simple. Seriously, screw “National Novel Writing Month”. The wildly popular phenomenon, National Novel Writing Month, starts November 1 every year, and youre urged to write an entire 50,000-word novel by the end. ![]() Whether you play as one of the human Residents or the rebellious Personoids, you will have to use your wit (and the occasional flying champagne bottle) to stay alive. To coincide with its launch on PlayStation 4 and PlayStation 5, First Class Trouble will include all the updates from the existing PC version, including the Botanical Garden and Personoid Quarters updates, as well as additional content in the form of cosmetic DLC, allowing players to customize their characters with a vast array of outfits and functional items.Ĭurrently available on Steam Early Access, First Class Trouble is coming to PC ( Steam), PS4 and PS5 on November 2, 2021, with Xbox and Switch to follow at a later time.First Class Trouble is a party game where players must work together and against each other to survive a disaster. Additionally, First Class Trouble supports Fast Boot, so after your first game, you can skip right to the main menu every time you play afterwards. It’s a core element to First Class Trouble where social deductions and deceptions will help you strategize and conspire with other players. In-game proximity chat will enhance your interactions and experiences as you hear muffled screams, shouts for help, or bogus attempts at accusing someone else of a vile act. Get too close to a live wire and you’ll feel the shocking results! ![]() What’s really cool is that the intensity will fall off based on distance from the point of impact!Įnvironmental hazards, like blazing fires and electrical malfunction, have a similar effect. Throwing bottles in First Class Trouble is a real crowd pleaser! When bottles smash near you, the controller will emit audio and corresponding haptics. Or how about the water pistol? Feel the resistance as you pull the trigger, which stops once you squeeze past the trigger point. Squeeze the trigger to spray a fire extinguisher, and the controller rumbles and emits audio that corresponds with it. Thanks to the PS5 controller’s haptic feedback, you’ll be able to feel and experience the chaos in the palm of your hands. With First Class Trouble making its PS4 and PS5 debut on Novem(also part of PlayStation Plus), let’s talk about the cool new features exclusive to this version! Unique to First Class Trouble, is that the game will utilize proximity based voice chat to elevate the social dynamics of actual conversations, which players can experience in a video game. Players can find themselves offed in a number of unique ways including being dumped out of airlocks, drowned in spa pools, electrocuting each other, pushed into a burning fire or freezing to death from being locked in freezers. Residents will need to use teamwork to accomplish different co-operative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. ![]() As friends split off from the group to scheme and plot, you won’t hear a victim’s cry for help if they’re too far from you. Cooperation is key to success, but trust will be in short supply as players attempt to figure out who the robots in their ranks are.Ĭollaboration underpins the nature of First Class Trouble’s gameplay which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. The ship is full of robot servants that are more focused on serving pain than beverages and some of the survivors are robots in disguise. The band of surviving players must now work together to try and reset the AI to revert it to a non-homicidal state, but it’s not going to be easy. to infiltrate and ultimately betray the other players, known as Residents. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. They wiped out most of the passengers by simply turning the air off, but a lucky few with Oxygen Rebreathers survived. onboard the luxury space cruise-liner that is trying to kill them. Set in an alternate 1950’s universe on board the ISS Alithea, a passenger cruise-liner on its maiden 20 year journey across the solar system, First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. ![]() The wave-from-hell tore rocks, sharks' teeth, sand and boulders from the bottom of the sea as it went. Churning up the seabed to a depth of 40 feet, one of the monster tsunamis roared across what we now call the Gulf of Mexico. These "ripples" were 150 to 300 feet high – up to as tall as a football field is long. The enormous energy generated by the impact also created huge tidal waves radiating out from the area of collision – giant versions of the ripples that form on the surface of a lake when someone tosses a rock into the water. Called "ejecta," this melt rock was thickest near the point of impact, becoming patchier farther away. Helens, by comparison, released less than a third of a cubic mile of ash.) After several months of drifting around in the atmosphere, the finer particles began settling back to Earth, covering the entire planet with a thin layer of dust.Īnother 5,000 cubic miles of melted and crushed rock was ejected from the crater, then fell back to Earth in a matter of hours within 3,000 miles of the impact in all directions. About 400 cubic miles of debris were carried upward by the resulting fireball. Material was blasted out of the crater at 50 times the speed of sound. The impact of the six-mile-wide space maverick created an underwater crater more than 25 miles deep and 112 miles in diameter – farther across than the distance between Austin and Waco. Its surface white-hot from the friction caused by its plunge through the atmosphere, the giant crashed into the sea on what is now the northern coast of the Yucatán Peninsula of Mexico. Please refer to their site for additional information.Īlways keep in mind that rocks and minerals must be examined in person for proper identification.The meteorite hurtled toward the big, blue planet, reaching speeds of as much as 150,000 miles per hour. ![]() These tips for identifying a meteorite were adapted from this excellent guide from the University of New Mexico Meteorite Museum. A dense rock that leaves a black or red streak probably contains the iron minerals magnetite or hematite, respectively, neither of which are typically found in meteorites. Streak: if you scratch a meteorite on an unglazed ceramic surface, it should not leave a streak.Bubbles: volcanic rocks or metallic slag on Earth often have bubbles or vesicles in them, but meteorites do not.Light-colored crystals: Quartz is a common, light-colored crystal in Earth’s crust, but it is not found on other bodies in the solar system.Fusion crust: stony meteorites typically have a thin crust on their surface where it melted as it passed through the atmosphere.Instead, they have an irregular shape with unusual pits like finger prints in their surface called “regmaglypts.” Unusual shape: iron-nickel meteorites are rarely rounded.For “stony” meteorites, a magnet might not stick, but if you hang the magnet by a string, it will be attracted. Magnetic: Since most meteorites contain metallic iron, a magnet will often stick to them.Density: Meteorites are usually quite heavy for their size, since they contain metallic iron and dense minerals.Meteorites have several properties that help distinguish them from other rocks: ![]() They are very rare, but many people find unusual rocks or pieces of metal and wonder if they might have found a meteorite. Meteorites are fragments of rock or metal that fall to Earth from space. ![]() apples have earned the Good Housekeeping Nutritionist Approved emblem! This emblem is granted to products that have been reviewed by the Good Housekeeping Institute Food & Nutrition Lab. “Crisp” also links to its parent, ‘Honeycrisp.’ One of the outstanding attributes of the apple is its crisp texture. The “Cosmic” factor of the name was developed because of the “striking” lenticels on the apple surface they reminded the tasters of outer space and the cosmos. Naming this Washington apple involved several meetings with consumer focus groups around the state with sessions in Pullman, Yakima, and Seattle. The natural balance of acid and sugar in Cosmic Crisp® apples gives them an unmatched sweetness, making them perfect for snacking, baking, and entertaining. Large, round, crisp, and super juicy, these bi-color apples have a rich red that almost sparkles with starburst-like lenticels-which is where the name “Cosmic” comes from. Classically bred by Washington State University researchers, Cosmic Crisp® brand apples are a cross between Enterprise and Honeycrisp. “The Cosmic Crisp® brand apple is the remarkably delicious result of 20 years of study and research by Washington State University’s world-class tree fruit breeding program. Comparable dryness to our Serious Scrump without the 11% ABV. Visual Profile: Clear, Bubbly, Platinum to Yellow Goldįlavor Profile: Vivacious, bubbly, apple-forward with a little tartness. COSMIC CRISP® is crafted using a blend of fresh-pressed Cosmic Crisp® and NW apples. The Show takes place in the Main Bar Area and is visible. Browse the list of upcoming concerts, and if you cant find your favourite artist, track. Enjoy our Free Live Traditional Irish Music and Dancing Show every Sunday to Thursday Evening from 7pm. ![]() Add to that the great value we offer and being only 10 minutes from the airport and you know it makes sense. Experience Dublins living history of an incomparable pub scene by yourself by joining the 4-hour Irish musical pub crawl Dublin. The Dublin Live Music Pub hosts concerts for a wide range of genres. Looking to stay in Dublin? Why not stay with us! We’re only a few minutes away from the city centre and ideally located for attractions such as Croke Park, The Botanic Gardens and Glasnevin Graveyard to mention but a few. You’ll always be guaranteed a friendly welcome and a bit of craic when you come in! Now under new management Kennedys will be continuing the tradition that has seen them being famous for many decades for its sporting links and is the place to go for drinks before and after matches. In 1961 Tom Kennedy bought the pub and the rest as they say, is history! The Quays Bar in Dublins famous Temple Bar area features live local music all day and night. The Drumcondra Road was one of the main ancient routes into Dublin and its only natural that one of the oldest pubs in Drumcondra would be established on this spot. The Musical Pub Crawl visits some famous pubs and bars in the Temple Bar area, all pubs are privately booked, with a private bar and are in close proximity. ![]() It also hosts music and dance sessions with dinner. The Celt, Talbot Street This small traditional Irish pub is located in the city centre with live music 7 days a week from 9pm. ![]() Music is played live from Thursday to Saturday. Kennedys Pub Drumcondra – for more than a century there has been a pub standing on the site of Kennedys in Drumcondra. At night the music shop turns into a lively pub giving you the best of traditional Dublin’s nightlife. ![]() Scribblenauts may be the best video-game-as-a-toy of all time. Posted in Gaming | Comments Off on Crazy Old Tim Plays All The D-Mods: Volume 1 However, I also added some additional ‘context’ to Tim’s entries, including the community response to the COTPATD project, old forum posts, alternative reviews, and some historical snapshots of what was going on in the community while the D-Mods were released. I also trimmed out a tiny amount of content for formatting purposes. In editing COTPATD, I fixed a few typos and grammar mistakes, and added a few missing screenshots. I think it is also important to recognize Tim’s achievement, as sad as it is that he isn’t around to see this. COTPATD is a glimpse at our community through the silly games that we created together, and having that on a bookshelf makes it more ‘real’ than a web page that might disappear overnight. Tim wrote COTPATD because he “wanted to give something back to a community that meant a lot to when was younger”, and I believe that publishing his work in book-form continues that goal. ![]() Sadly, he died shortly after completing his project. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious. Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. He decided to call this project ‘Crazy Old Tim Plays All The D-Mods’ (COTPATD). Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. Posted in Unity | Comments Off on Unity Test: USS QWERTYĬrazy Old Tim Plays All The D-Mods Volume 1: 1998 – 2004, a 430 page physical book (!) is now available for purchase.įor those of you who haven’t been following The Dink Network, something really cool happened a few years ago. I may end up trying to turn USS QWERTY into an actual game, as I continue working through ideas.
![]() Both games also include distinct minigame modes such as "Chess Kombat", an action- strategy game similar to Archon. Mortal Kombat: Deception and Mortal Kombat: Armageddon feature "Konquest", a free-roaming action-adventure mode that significantly expanded on the single-player experience. This concept takes heavy inspiration from Tekken. DC Universe dropped multiple fighting styles for most characters in favor of giving each character a wider variety of special moves 2011's Mortal Kombat returned to a single 2D fighting plane, although characters are rendered in 3D unlike previous MK games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick ("front" indicates the limb that is closer to the opponent, and "back" indicates the limb that is farther away from the opponent). For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters. Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. While most of the styles used in the series are based on real martial arts, some are entirely fictitious. From Deadly Alliance to Mortal Kombat: Deception, characters had three fighting styles per character: two unarmed styles, and one weapon style. Was the first Mortal Kombat game in which the characters could move in three dimensions, and Mortal Kombat 4 was the first to use 3D computer graphics. ![]() Through the 1990s, the developer and publisher Midway Games kept their single-styled fighting moves with four attack buttons for a different array of punches, kicks and blocks. Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences being their special moves. The arcade cabinet versions of the first two used a joystick and five buttons: high punch, low punch, high kick, low kick, and block Mortal Kombat 3 and its updates added a sixth "run" button. The original three games and their updates, Mortal Kombat (1992), Mortal Kombat II (1993), Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), and Mortal Kombat Trilogy (1996), were 2D fighting games. Mortal Kombat II arcade cabinet's control board Entertainment and reestablished as NetherRealm Studios. Following Midway's bankruptcy, the MK development team was acquired by Warner Bros. Early games in this series were also noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters. Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board video game rating system. The series has a reputation for high levels of graphic violence, including, most notably, its fatalities, which are finishing moves that kill the defeated opponents instead of knocking them out. Mortal Kombat has become the best-selling fighting game franchise worldwide and one of the highest-grossing media franchises of all time. Kasanoff also produced the second movie, animated TV series, live-action TV series movies, the first one million platinum-selling album, and a live-action tour. Movie producer Larry Kasanoff licensed the rights to the game in the early 1990s and produced the first movie of the franchise. ![]() The original game spawned many sequels with of several action-adventure games, it also has a comic book series and a card game. The original Mortal Kombat was the first fighting game to introduce a secret fighter, reached if the player fulfilled a set of requirements. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the many games), a fictional film star whose personal style resembles Van Damme's. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Mortal Kombat is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. ![]() Each piece will be presented in a special case with a miniature replica of a wooden Runabout boat moored alongside the watch. Navy blue dial with guilloch decoration, rose gold-plated applied. Through it, fans of fine watchmaking will be able to appreciate the FC-392 calibre in detail, the guarantor of a 55-hour power reserve, a real first in the collection – until now the Runabout timepieces offered a power reserve of only 46 hours. Discover Runabout Chronograph Automatic: the Automatic mens watch from our Runabout. And secondly, by an original imprint representing the official RHS flag, featured on the sapphire crystal of the watch. Firstly, by the individual number engraved on each watch. FREDERIQUE CONSTANT FC-392RMS5B6 BLUE LEATHER MEN WATCH. Protected by a convex sapphire crystal, the navy-blue dial bears Frederique Constants classic hobnail pattern with a central guilloche which breaks up the dial. The exclusive nature of these editions, each limited to 888 pieces, is indicated on the back of each piece in two places. Get the best deals on Frederique Constant Runabout Wristwatches when you shop the largest online. The second model offers the modernity and simplicity of a light, bright steel case, also repeated in the hands and hour marker contours. Each comes in a limited edition of only 888 pieces. Introducing this year, the two new Runabout Chronograph Automatic watches with Navy blue dial, complement this emblematic collection. In a very chick sport approach, elegant and associated with the noble watchmaking of Geneva to which Frederique Constant remains attached, a first case is offered in plated pink gold, whose warm hue is repeated in the hands and contours of the hour markers. Since 2009, Frederique Constant has been creating special edition timepieces in partnership with the RHS (Riva Historical Society). The two models are distinguished by their choice of materials. The Runabout Chronograph Automatic © Frederique Constant Exclusive variations Unboxing the Frederique Constant Runabout, including lume shots, wrist shots and all packaging included if you buy this piece.Full review can be found at Aff. Blue of the Mediterranean, the Adriatic, blue of the sky and space: the Runabout Chronograph Automatic is an invitation to travel, to have your feet in the water and your head in the stars. It was from this union that the collection was born, created in 2009 and since then, only offered in limited series.īlue, is the choice of Frederique Constant for these two new models, each in a limited edition of only 888 pieces. Marine, like this call from the ocean that recalls the original partnership between Frederique Constant and the RHS (Riva Historical Society), this association of amateurs and collectors of the famous Italian boat, an ode to the dolce vita, elegance and chic sport. Navy or marine blue, is the name of this deep blue hue that adorns the new dials of the Runabout Chronograph Automatic. Perfect timing for the two new Runabout Chronograph Automatics, adorned with a blue dial, complementing this emblematic Frederique Constant collection. And no moment is more precious than the fine summer nights, warm and perfectly clear, on the water’s edge, to observe the starry sky. |
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